Exploring the Possibilities: The Quest for a Bloodborne Sequel
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The discussion around the potential for a sequel to Bloodborne continues to ignite interest among fans and the gaming community. Created by the renowned Hidetaka Miyazaki, Bloodborne first graced consoles in 2015 as a PlayStation exclusive, carving out a significant place within the realm of Soulslike games—a sub-genre that Miyazaki has helped define.
In Bloodborne, players embark on a perilous adventure through a dream-infused landscape, entangled in the blood of enigmatic Great Ones. These extraordinary beings, marked by their peculiar traits, find themselves in a struggle for their continuation, often turning toward mortals for means of propagation. This quest forms one of the core dilemmas of the game.
Hope is palpable among fans for a revival of Bloodborne. Its narrative framework, like that of Miyazaki’s other titles, does not lend itself easily to a follow-up. The storyline provides a rich, customizable experience, featuring various endings that depend on the player's choices throughout their journey.
Similar to the Dark Souls series, which consists of three installments, a Bloodborne sequel might struggle to expand upon the original's story, as the narrative arc feels complete. Nonetheless, if a sequel were to emerge, it could follow a model akin to Dark Souls 2.
Despite its challenges, Dark Souls 2 was often critiqued for not recognizing the preceding title’s events and instead functioned as an independent narrative. This distinction is a significant reason why Dark Souls 3 is frequently regarded as a direct successor to the original, being rich with references from its predecessor.
The potential for a continuation of Bloodborne, however, arises from the fact that it unfolds in a surreal realm ripe for exploration. The sequel could utilize the open-ended nature established by its forebears, offering myriad interpretations and possibilities.
Envisioning a narrative for Bloodborne 2, however, presents its own set of hurdles. One intriguing idea might delve deeper into the origins of the Great Ones, exploring the circumstances leading up to the occurrences of the first game as a ‘prequel.’
Imagining how the current world was shaped and what events ultimately led to the emergence of the Great Ones could provide a fascinating backdrop. There may even be opportunities to briefly inhabit the role of one of these significant beings, amplifying player immersion within the story.
Yet, crafting such a narrative is no easy feat. Soulslike games pose considerable challenges in both playability and development. With the depth of Hidetaka Miyazaki’s experience, bringing Bloodborne 2 to fruition would necessitate extensive research and inventive ideation.
What aspects would you wish to have featured? in Bloodborne 2? Share your thoughts in the comments below.